Promotional shot of Cyberpunk with a man in a hoody holding a gun

“Crunch” Spurs Potential Gaming Industry Unions

Crunch is, in its most basic form, excessive overtime: when game developers have to put in extremely long hours towards the end of a game’s development in order to get it finished for the product’s release date. Crunch can often mean working 60 to 80 hours a week, sometimes going up to 100 hours in more severe cases. Is it really a surprise these conditions have led to talks of unionizing?